Monday 12 August 2013

- Studio Tip 08-13 (Vocals)

Vocals?
I've tried and tested so many techniques to get vocals sounding nice over the last 10+ years. I will share what has worked for me including the stages that I've gone through.
Start from the top:
Concentrate on the voice. Speak clear, project it loud and get the microphone moving, be conscious of your P's, Shh's, S's and deep breaths! Even to the point of writing lyrics, if you can replace a word that means the same but has less S's and Shh's, it helps. !
e.g - Shying away in the sunshine - replace with "Hiding away in the night time" - etc.
Secondly - Decent mic will help - With or without Phantom Power. 
Pre amp - The better you have the better the sound.

Regardless of the apparatus - There's enough that can be done in the mix down. 

- Be clear - I'm sharing my discoveries here - I'm not declaring any right or wrong in producing music - Only what I've found - When producing music, I'm not sure there is any right or wrong? If you get the sound you want, and a sound that other people enjoy, then you were successful in your creation and artistic expression, however you made your way there - 

Duplicating your vocal track (up to 4 to 8 times in some cases)! Is always a good way to bring the vocal to the top of the tune! I got good results from doing this for years! Learnt the hard way some of the following:
If you're duplicating the same audio file, bounce it first and have different versions! Don't copy and paste the same reference to different tracks!
If you have 4 of the same audio file playing in your mix, you should have 4 wavs in your audio pool, don't try to load the same wav into your ram for playback 8 times. Replicate the authentic method of tape or vinyl, even with a DAW!! and you will hear the difference, it has an effect on phasing, and processing the sound in that way is conducive to the overall sound of the mix.
   
- Currently from 2012 into 2013 I try to have as few audio tracks as possible - 

IF! - you do have duplicate audio tracks for your vocal, make sure you have the same VSTs on each audio track!!! Exactly identical... No matter what system or hardware there is always a lag with VSTs, even if 00.0012 seconds! Start multiplying that over 4 VSTs x 8 etc and you will have phasing issues. Loss of depth, clarity etc. 
So if track 14 has a Compressor, De-esser, Filter, EQ etc,, and you have an identical vocal sample on track 15,16,17 etc.. Track 15, 16 and 17 should have an identical vst set up of compressor, de-esser, filter, EQ etc
Believe me this helps. 

Ultimately, get one excellent sounding vocal sample, whether you record it yourself or not, and send it to a bus or group track.. (I sometimes find with different DAWs it's best to turn off the output of the vocal track and have only the sends to 'X' amount of busses/groups routed to the output)
send it to as many busses as need be (as few as possible until the vocals are proud) but make sure you have the same VST configuration on each bus/group, sometimes variations can work, but just as easily be frustrating to get a nice mix. Use stereo width! Use a compressor! If you have trouble gating, take the time to do it manually in a sample editor! Zoom in! Silence the breaths with a soft fade in and soft fade out. If there's not much work that needs doing, use the built in effects and plug-ins in your DAW (Logic / Cubase etc) because there's usually less lag / time delay than a separate program. 
If there is a lot of work to do - Huge S's that sound like EEEEESSSSSSSSSSSSS and pierce through the skin of your ear drum when your quite calmly unaware. When you only meant to say something like, princess, sensi, selecta, 
or "get set" quite quickly but your recording reveals how many Redstripe you've had - Use a de-esser!! There are some good ones about. I will mention more in the post labelled VST and VSTI recommendations soon to follow.
If you're making a dance tune with vocals that needs to be turned up loud? Compress or limit the vocals as much as possible so that they brickwall the same as the rest of the tune. Then you can find a level that they can comfortably sit at. 
If you're making a soft tune, love song and want your vocals to be heard more than anything else - Try pushing your instruments through a bus, add a compressor and side chain it to your vocal track(s)? When the vocals come in the instruments will get quieter automatically - I have used this a lot and it works. 
If you're making a tune with Piano - Strings - Vocals - Guitar etc... Be aware that most of those sit on the same frequency band as each other.
If you can't get your vocals and piano to be friendly to each other ! Firstly - Panning! Put your piano in the right speaker and your vocals in the left! - To be precise, about 25% each way - (Put your vocals in the left, mono systems, or even bass systems use the left as the primary channel to input from if it isn't stereo),
Work on the filters - If your piano sits across 300hz to 1000hz and your vocal sits across 300hz to 1000hz and you want them both to be heard. Filter one up at 500hz and down at 800hz and the other up at 800hz and down at 500hz with a tight bend, give them both room to move the speakers on their own. 
If you want to spend even more time, work out the harmonic relationship between frequencies and the key of your track as I mentioned in the 'Snare' post section. Turn up the frequencies in relation and in tune to your key in the vocals, and turn down the apposing in your piano(or other instrument).
There's so much can be done to get the sound YOU want. And there's no escaping it, the start of the chain (voice and mic) is just as important as the end of the chain. 
Try combinations of the above.
Finished - For now - More tip chapters to follow. 
Giving out some secrets? They're not secrets. I just may not know of anyone else that knows until I tell someone that doesn't know. And when I do know that someone else knows I know that it was never a secret.
Besides - With even the same knowledge and replication of the same equipment I would never write the same song as you.
Hope it helps someone out - As a good man once asked me "Well, if we're not here to help each other out, then what are we here for?"

Respect:
Shotty 4HF

P.S
HAve not checked the spelling/punctuation/parenthesis/  or looked over the above at thsii point yet I'm about to press "Post" !!!!  - This has taken me long enOUFFF! If I scroll back up to the top I will be here beyond limits pondering and possibly correcting/changing/adding etc. Nooooo! Off to look south towards the meteor shower. 



http://www.shotty.co.uk





  

Monday 5 August 2013

Snares: Punch?

Snares: Where to start... Where did I start? 
Layering 7+ samples, of snares, taps, claps and white noise in an effort to get them to cut through the rest of the tune... This was back in 2009, and all of which was a good call.
Panning - Left & right will get some desired effects.
What did I change?
Adding sounds that you may not think would be worthy of a snare.
Layer a kick, or an open hi hat, or even vocal stab, until the one sound all at the same time covers a wider frequency range... That has worked for me in the past. 
Ultimately now, more importantly than anything - The first and main snare must have a punch of it's own, and be a nice full realistic snare with some umph.
It can still be layered with other sounds, but it will remain the loudest pivot point of all the other sounds creating the snare drum, and will also be the track that triggers any sidechains (To be discussed in later posts) 
Next: The average snare frequency is around 200hz... 
Layer a kick with the snare but find one that is tight and short with not much sub in it.
Filter the kick with a high pass up to at least 150hz so that it won't interrupt any sub bass. 
Layer an open hi hat - But use a high pass and filter it up to over 1khz
Any other sound layered for the snare after this is entirely the choice of the creator.
Next: Envelopes
Shorten the release of any sound being used for the snare as much as possible, with any envelope vst available. for the O HH extend the attack so that all you get is the tail of the sound after the initial snare sample has been triggered. 
Next: Create a dedicated bus
Create a bus channel, and send all related snare samples to it. (Don't put any VSTs on the bus to avoid phasing)
Next: EQing the snare for the mix down. - 
A snare should be around 200hz. But to fine tune it with your mix. Work out the harmonic relationship between frequencies and the key of your track to 3 decimal places. 
For example - If a track is in the key of "F"
F over 4 octaves resides on the following frequencies. 
85.333hz 170.666hz 341.333hz 682.666hz

So, to boost your snare frequency in harmony with the rest of the track, if the track is in the key of F, set your EQ to 170.6 with a tight band width and increase it until it is as loud as the rest of the tune. It will sound nice and sit well with the volume of everything else. 

More to follow:
Any questions or comments follow the links
www.soundcloud.com/shotty4hf
www.Shotty.co.uk
https://www.facebook.com/www.shotty.co.uk

Studio tips from now on

Not a lot of people have blogs these days to my knowledge. So, over the next few months I'm going to try and make some use of this page. Not just for myself, but for others. "Studio tips" Stuff that I've picked up over the years. I'm often eager to share! Recently learnt secrets and techniques? I will still be keeping to myself for the time being! ;-) But a lot of the frustrating aspects of producing that I have over come I will divulge in following posts. For example: Snares Vocals Loudness Side chaining Transients Saturation Umph Exciting bass sounds VST Instruments VSTs (That help) Buying software Remixes Exporting Outboard etc etc... Check back... I aim to cover as much as possible. And from time to time will post a free tune or two. Ultimate regards, Shotty 4HF

:.::.::. Comments .::.::.:

:: Credits ::

• Thanks at this time go to • BBC RADIO 1 & 1 MUSIC • UKBassradio.co.uk • CJ & Kalaish • United Mindz Records • Everyone involved with The Dragonfly Festival • LM Productions • Far Heath Recording Studios • Tunecore • SJS Computer Solutions • Everyone involved with shotty.co.uk • R.T.V Promotions • Evolution Mkt. Harborough • Print Co. • MickyMoo Art • 'The Sample Bearers' • Co Artists • All ears over the years • Last but most family and everyone else. Respect!


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